Introduction
Today we are going to look at yet another mobile game. Diablo Immortal marks the franchise’s ambitious venture into the mobile gaming space. In this review, I’ll delve into various aspects of the game to provide a comprehensive perspective. There was a lot of positive and negative hype regarding this game.
What did I think before playing Diablo Immortal?
Having thoroughly enjoyed previous Diablo installments, my anticipation for Immortal was high, despite reservations about Diablo 4. The franchise has a rich history, and I was hopeful that this mobile adaptation would capture the essence of its predecessors. I decided to check out the Google Play Store!
The Google Play Store Page
https://play.google.com/store/apps/details?id=com.blizzard.diablo.immortal&hl=nl&gl=US
Upon initial exploration on the Google Play Store, Diablo Immortal seemed acceptable, albeit with an eyebrow-raising shift to mobile. The concept of microtransactions, however, raised concerns, threatening to detract from the immersive experience that Diablo games are known for.
Rating
I rated Diablo Immortal with a 5.5 before playing.
Not only are there microtransactions, people in the Netherlands cannot even download the game legally due to misinterpretation of a law.
Story
Unfortunately, the storyline of Diablo Immortal feels disjointed. The narrative lacks the depth and engagement seen in previous titles, rendering the player’s presence inconsequential to the unfolding events. The plot seems to progress independently of the player’s actions, diminishing the sense of agency integral to the Diablo experience.
Rating
I rate the story of Diablo Immortal with a 3.6
What is the story about? Something, something, Deckard Cain, world shards and a demon named Skarn.
Gameplay
The gameplay experience left much to be desired. The inclusion of microtransactions felt intrusive, disrupting the core enjoyment of the game. Character customization was notably limited, with a lack of skill tree options, stifling the player’s ability to craft a unique character. The auto navigation feature, though convenient, diminished the sense of exploration and strategy that defines the Diablo series. Moreover, the game’s balance curve felt peculiar, detracting from the overall sense of progression.
The inclusion of microtransactions in Diablo Immortal is a significant drawback. These transactions feel intrusive and often disrupt the flow of the game. While microtransactions are not inherently negative, their implementation in Diablo Immortal gives the impression of pay to win mechanics, creating an uneven playing field that diminishes the satisfaction derived from skill based accomplishments.
Diablo Immortal disappoints in the realm of character customization. Unlike its predecessors, the game lacks the depth of skill trees that allowed players to mold their characters to suit their preferred play styles. The absence of meaningful choices in character development stifles the sense of player control, making characters feel generic and lacking in individuality.
Diablo Immortal exhibits a peculiar balance curve that disrupts the natural flow of progression. The difficulty spikes and valleys feel arbitrary, leading to frustrating experiences for players. This unpredictable curve hampers the joy of gradually growing stronger and overcoming challenges, a hallmark of the series. Instead of a smooth and rewarding journey, players encounter erratic obstacles that hinder the overall gaming experience.
Rating
I rated the gameplay of Diablo Immortal with a 5.1
In summary, Diablo Immortal’s gameplay fails to capture the essence of its predecessors. The integration of microtransactions, the lack of character customization, the overreliance on auto navigation. The odd balance curve collectively contributes to a gaming experience that feels unpolished and disconnected from the core elements that made the Diablo franchise a staple in the action RPG genre.
Sound and Graphics
Graphics
One of the most disappointing aspects of Diablo Immortal was its graphics. In a genre where visuals play a crucial role in immersion, the game fell short. The graphics lacked the detail and polish expected from a franchise of Diablo’s caliber, with indie games often surpassing Diablo Immortal in this aspect.
Sound
While expectations for the audio in Diablo Immortal were high, the actual execution left me wanting. The atmospheric and immersive soundscape, a trademark of Diablo games, felt somewhat diluted in this mobile adaptation.
Rating
I rated the sound and graphics of Diablo Immortal with a 5.5
This should have been much better
What did I think after playing Diablo Immortal?
After spending a limited amount of time in Diablo Immortal, my initial enthusiasm gave way to a sense of disappointment and frustration. The game turned out to be nearly unbearable due to several significant issues that became apparent during gameplay.
One of the primary hindrances to an enjoyable gaming experience in Diablo Immortal was the challenging and counterintuitive controls. Maneuvering my character felt cumbersome, with the controls often proving unresponsive or overly sensitive. This lack of precision made combat encounters needlessly frustrating and detracted from the fluidity that is crucial in action RPGs.
The user interface in Diablo Immortal left me perplexed. Navigating menus and accessing essential information felt needlessly convoluted, with an interface that seemed designed to complicate rather than facilitate. This unintuitive design made simple tasks more arduous than necessary, contributing to a sense of frustration rather than immersion.
In essence, my brief time with Diablo Immortal left me with a distinct sense of dissatisfaction. The combination of challenging controls and a bewildering user interface undermined the potential for an enjoyable and immersive gaming experience, further contributing to the overall negative impression of the game. These issues, when coupled with the aforementioned drawbacks in story, gameplay mechanics, and presentation, solidified my unfavorable opinion of Diablo Immortal.
Rating
I rated Diablo Immortal with a 2.7 after playing.
I think I have said enough.
What are my personal thoughts about Diablo Immortal?
Regrettably, Diablo Immortal failed to resonate with me. The combination of a disjointed narrative, intrusive microtransactions, and subpar graphics created an experience that paled in comparison to its esteemed predecessors.
Rating
My personal Rating of Diablo Immortal is a 2.0
Man, I expected much more of this game, and my wife was even unable to play it!
Last Words
Pros
- Accessibility on mobile devices.
- Familiar Diablo universe.
Cons
- Disjointed storyline.
- Intrusive microtransactions.
- Limited character customization.
- Lack of skill tree options.
- Auto navigation diminishes exploration.
- Peculiar balance curve.
- Underwhelming sound design.
- Subpar graphics.
Diablo Immortal, unfortunately, falls short of the high standards set by its predecessors. The game’s narrative, gameplay mechanics, and presentation fail to capture the essence of the beloved franchise. While accessible on mobile platforms, the compromise in quality and depth leaves much to be desired for long-time Diablo enthusiasts.
The Final Rating
4.4
Please let me know what you think of Diablo Immortal in the comments!
I hope you enjoyed reading this review, I hope to see you in the next review!
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This game is actually a big store for items and skins
Don’t waste your times
You are right!
I will prefer to play diablo IV
Still need to try it out!
i’ll just play Diablo 3
What a good idea!
Yup Agreed. Diablo 3 it is, I did give a fair try to this one as well…
Yeah, I have to agree!
i don’t like this at all, i prefer playing diablo 4
That was the nicest way to say: a promising game ruined by greed 🙂
Greed!!!!
Seems like such a waste going mobile for such a well-renowned franchise.
I never understood how games like this became the cashcows of the industry. But hey… Why not. Nobody has to play the game. Good Review.
I’d rather want a full game without DLC or microtransactions!
it looks fine, but yea microtransaction…