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Assassin’s Creed Valhalla review

Introduction

Basic information

Developer Name: Ubisoft
Full Name: Assassin’s Creed Valhalla
Release Date: November 10, 2020
Released on: PC, PlayStation 4–5, Xbox One–Series, Stadia
Cross Play: No

Initial thoughts

From the very beginning, Valhalla presents itself with an impressive façade that weakens almost immediately. The moment you take control, the sense of refinement that Origins had is missing, replaced instead by systems that feel clunky and strangely disconnected from one another. Even navigating the map, a basic task in any open-world game, turns into a tedious ordeal. My wife, who adored Origins enough to complete it entirely, voiced immediate frustration, feeling as though the game lacked the identity and polish she expected. The early excitement faded into mild annoyance well before the story properly settled.

Story and setting

Plot overview

Eivor’s journey aims to balance personal growth, clan politics, and supernatural influence, yet the story struggles to bind these threads cohesively. Scenes drift without urgency, major beats feel unearned, and the overly stretched narrative causes emotional investment to evaporate. The game wants to be epic, but its pacing and scattered direction leave the plot feeling repetitive rather than meaningful.

World building and immersion

The world is vast but strangely empty in feeling. Instead of immersion, the player is often pulled out of the experience by the unreadable map, repetitive activities, and a general lack of environmental storytelling. The scale is impressive, yet it rarely feels inviting or cohesive.

Character development

While the game’s main focus is on exploration, the characters you meet along the way are memorable. Each NPC has a distinct personality, and their interactions with the cat add a layer of charm to the experience. However, the game doesn’t delve deep into character development, as the primary focus is on the cat’s journey.

Emotional impact

The world is vast but strangely empty in feeling. Instead of immersion, the player is often pulled out of the experience by the unreadable map, repetitive activities, and a general lack of environmental storytelling. The scale is impressive, yet it rarely feels inviting or cohesive.

Rating for story and setting

I have visited multiple aspects of the story, and after some thought and objective thinking, I rated the story and setting with a 4.5.

Gameplay and mechanics

Core gameplay mechanics

Combat, exploration, and progression attempt to merge RPG complexity with brute Viking force, but the result feels rough and unrefined. The weight and responsiveness found in Origins are replaced by sluggish clashes and animations that never quite satisfy. Even simple encounters often drag unnecessarily.

Difficulty and balance

Instead of offering meaningful challenge, enemies rely on inflated health pools that extend fights without enriching them. It feels artificial and becomes tiresome quickly.

Pacing of the game

The pacing collapses frequently. Extended stretches of repetitive tasks are followed by sudden bursts of action that feel randomly placed rather than thoughtfully crafted. It’s difficult to maintain momentum or engagement.

Innovation and uniqueness

For a franchise known for reinvention, this entry feels oddly stale. Very few systems feel new, and those that do often seem bolted on rather than integrated into the overall design.

Controls and user interface

Controls feel floaty, while the user interface, including the notoriously unreadable map, it is one of the game’s most frustrating flaws. Navigation becomes a chore instead of a natural part of the experience.

Microtransactions

Their presence subtly undermines the game’s progression, offering gear and shortcuts in a way that detracts from the satisfaction of earning rewards through gameplay.

Rating

After combing through many of the mechanics, the pacing, and other factors of this game, I rated the gameplay and mechanics with a 5.

Graphics and art style

Quality of graphics and art direction

Visually, the game can be beautiful in moments, but these moments are inconsistent. Lighting varies wildly, character models sometimes appear stiff, and regions frequently blend together visually rather than establishing memorable identities.

Technical performances

Performance hiccups, texture pop-in, frame stutters, and odd physics issues undermine what could have been a stronger presentation. Even after updates, the experience remains rough around the edges.

Environment and design uniqueness

Despite the vastness, there is a surprising lack of unique identity across environments. Everything starts feeling interchangeable, which dampens the excitement of exploration.

Rating

It took me some time to give the graphics and art style an objective rating. There are many things to consider, but ultimately, I rated this section with a 5.

Sound and music

Music score and how it contributed to the game

The soundtrack aims for atmospheric Nordic tones, but it never establishes a strong thematic presence. It fills space but rarely enhances emotional or dramatic moments.

Sound effects quality

Clashing weapons, environmental ambience, and footsteps lack the richness and detail expected from a modern title of this scale.

Voice Acting

Voice performances are consistent, yet they struggle against the unfocused script. Even strong delivery can’t compensate for the emotional flatness of the writing.

Rating

After a lot of consideration, I rated the sound and music section with a 5.

Replayability

Game Length and content volume

The game is extremely long, but length does not equal quality. Much of the content feels padded, repetitive, or shallow, making the overall volume more exhausting than rewarding.

Extra Content

There is a lot of extra content in the form of the DLC.

Replay value

Once completed, there is little incentive to return. The systems lack satisfying depth, and the narrative lacks the emotional punch needed to encourage replay.

Rating

After thoughtful consideration, I decided to rate the replayability and game length of Assassin’s Creed Valhalla with a 5.

Suggestions and comparisons

Suggestions and feedback

The game would benefit greatly from a cleaner, readable map; combat with real impact; streamlined systems; and more focused storytelling. Reducing padding and prioritizing meaningful content would help restore the spark the series once had.

Comparisons

Compared to Origins, which my wife completed 100%, Valhalla feels like a downgrade in every meaningful respect. The mechanics lack sharpness, the world lacks cohesion, and the story lacks emotional resonance. Valhalla comes across as an awkward, confused sequel.

Personal experiences and anecdotes

Our playthrough was filled with small irritations that grew into larger frustrations. What began as an optimistic journey into Norse territory became a slowly unraveling experience defined by unclear navigation, clumsy controls, and constant reminders of how much better Origins handled almost every system. My wife’s disappointment was the clearest sign, the magic simply wasn’t there, and no amount of perseverance made the game more enjoyable.

Rating

Taking in all the personal experiences with Assassin’s Creed Valhalla, I give it a personal rating of 4.

Last words

Pros

Cons

Assassin’s Creed Valhalla tries to deliver an enormous Viking adventure, but its ambition collapses beneath layers of repetition, unclear design choices, and an overall lack of cohesion. While it has glimpses of charm, they are too fleeting to overcome the many frustrations. What should have been a powerful entry instead feels like a weary, unfocused chapter in the franchise, one that struggles to justify the time it demands.

FINAL RATING

Rated 4.5 out of 10

4.5

Please let me know what you think of Assassin’s Creed Valhalla in the comments!
I hope you enjoyed reading this review. I hope to see you in the next review!
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