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Introduction

Basic information

Developer Name: Yellow Brick Games
Full Name: Eternal Strands
Release Date: 2025
Released on: PlayStation 5, Xbox Series X|S, Windows PC
Cross Play: Not applicable (single-player)

Initial thoughts

My wife started playing this game, but she was overwhelmed by lore without explanation. There are janky mechanics and graphical glitches with cutscenes, and I tried it a bit, but we barely were able to push ourselves through the intro stages of the game. The tutorials feel terse, the UI assumes you already speak its language, and the early pacing never quite finds a groove. We ended up nudging each other to keep going rather than being pulled forward naturally.

Story and setting

Plot overview

You play as Brynn, a determined figure returning to reclaim her people’s home and uncover the truth behind a once-powerful enclave. The premise hints at ancient technology and a fallen civilization.

World building and immersion

Brynn’s motivations are clear, but most supporting cast members feel like quest hubs rather than evolving personalities. Dialogue often conveys mechanics and tasks instead of growth or nuance.

Character development

Big story beats arrive before the groundwork is laid. Without stronger setup, quiet moments, and earned relationships, the dramatic scenes don’t land as intended.

Emotional impact

There’s evident care in the world’s history and terminology, but information dumps early on can drown curiosity. The codex is dense, and the game rarely slows down to contextualize it, which chipped away at immersion.

Rating for story and setting

I have visited multiple aspects of the story, and after some thought and objective thinking, I rated the story and setting with a 5.

Gameplay and mechanics

Core gameplay mechanics

The headline features elemental manipulation, telekinesis, climb-anywhere traversal creating a flexible sandbox. Freezing a path, igniting hazards, or hurling debris can make encounters feel clever. When systems clash, though, they feel fussy rather than empowering.

Difficulty and balance

Challenge swings between fall over easy and sudden spikes. Several encounters hinge on discovering a single intended trick; outside of that, friction comes more from camera and lock-on than enemy design.

Pacing of the game

Momentum stutters. You get stretches of errands and crafting punctuated by flashes of spectacle. The loop too often returns to busywork before the next genuinely exciting set-piece.

Innovation and uniqueness

The mix of physics, elements, and traversal is ambitious and occasionally fresh. Execution is inconsistent, so the novelty doesn’t always translate into satisfying play, this is because of the game mechanics not working properly.

Controls and user interface

Climbing and targeting can be imprecise at key moments. The minimalist UI looks clean but withholds just enough explanation to make early hours bumpier than they should be; it is difficult to find the precise buttons for combos.

Microtransactions

None encountered; it’s a traditional single purchase experience.

Rating

After combing through many of the mechanics, the pacing, and other factors of this game, I rated the gameplay and mechanics with a 5.

Graphics and art style

Quality of graphics and art direction

Painterly environments, readable silhouettes, and flashy elemental effects give the game an attractive identity. However, cutscenes are not loaded in properly, resulting in disembodied parts.

Technical performances

We experienced stutters and cutscene glitches that broke flow. Not catastrophic, but persistent enough to dull enthusiasm, especially during supposedly dramatic moments.

Environment and design uniqueness

Zones have distinct shapes and clear visual language, yet encounter motifs repeat. After a while, elemental sets start to feel like variations on the same trick.

Rating

It took me some time to give the graphics and art style an objective rating. There are many things to consider, but ultimately, I rated this section with a 4.

Sound and music

Music score and how it contributed to the game

Competent and occasionally stirring. It supports exploration and combat well, even if few themes linger afterward.

Sound effects quality

Elements read clearly, crackling fire, brittle ice, satisfying impacts. In crowded fights, the mix can smear details.

Voice Acting

Serviceable more than standout. Stiff reads pop up here and there, which doesn’t help the already muted emotional beats.

Rating

After a lot of consideration, I rated the sound and music section with a 6.

Replayability

Game Length and content volume

A respectable campaign with optional hunts, crafting, and side detours. It’s not bloated, but some quest chains feel like padding. We had to sludge through the beginning, and it felt longer than it probably was.

Extra Content

Post-launch fixes and small additions exist, yet nothing transformative. I had to look it up for this review. Once the credits roll, there’s little that begs an immediate second run or post-game content. 

Replay value

The physics sandbox is fun to poke at, but limited build diversity and the lack of immersive qualities keep replay incentives low.

Rating

After thoughtful consideration, I decided to rate the replayability and game length of Eternal Stands with a 5.

Suggestions and comparisons

Suggestions and feedback

Strengthen onboarding with clearer tutorials and a friendlier codex.

Tighten lock-on, camera behavior, and climbing edge cases.

Continue performance work, especially around cutscenes and streaming stutter.

Broaden encounter design so multiple tactics feel viable.

Remove the game mechanic you can only keep five resources when you have to save and quit.

Comparisons

It reaches for the physics freedom of Breath of the Wild despite the small size of the maps, the climbable spectacle of Shadow of the Colossus, and a pinch of Dragon’s Dogma improvisation, ambitious targets that it only intermittently hits.

Personal experiences and anecdotes

Watching my wife bounce off the lore firehose set the tone. I jumped in to troubleshoot, but the combination of wobbly targeting, camera scuffles, and inconsistent performance kept snuffing out momentum. Every so often we pulled off a slick elemental combo, and the game sang, then the magic faded under the next janky climb or stuttering cinematic. Also, the game despises short bursts of game time and claims almost everything you have found. Unlike Breath of the Wild, where you can save and quit as you please, and when loading up the game, it puts you at a nice safe place.

Rating

Taking in all the personal experiences with Eternal Strands, I give it a personal rating of 4.

Last words

Pros

Cons

Eternal Strands is easy to admire and difficult to love. Its elemental sandbox flashes brilliance, but onboarding, polish, and performance keep interrupting the fun. With more time and tuning, this could be something special. As it stands, it’s an interesting detour rather than a must-play. I do have to admit that if I did not have to review this game. I would have stopped playing earlier, and having short bursts to play kept me trapped in the beginning loop of the game as it kept taking my resources.

FINAL RATING

4.5/10

4.5

Please let me know what you think of Eternal Strands in the comments!
I hope you enjoyed reading this review. I hope to see you in the next review!
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41 thoughts on “Eternal Strands Review”

  1. Avatar

    This is one of those games that look so good on paper but the execution was way off target while also falling into the standard repetitive rpg gameplay that leaves so much to be desired.

  2. Avatar

    The review is really good, an interesting lead. It let’s me know whether or not I should buy and play this game for myself, giving me the pros and cons of the product without being too wordy.

    However, the game still seems like it could use some work; I hope the developer finds your review/critique on the game and takes notes, either to fix the game with the mistakes you found or use your critiques in a future product.

  3. Avatar

    It seems to have decent reviews on Steam, and from what I’ve seen in videos, it doesn’t look like a bad game… but it doesn’t seem worth the price.

    That’s helpful.

  4. Alamar

    I see in review that there are some seriosy problems like stuttering, lack of variety and experimentations, i thought those elemental stuff would add to it. I could like innovations and physical, elemental interactions. Graphics is kinda strange but original and interesting too. My suggestion, if required, is that with just text review i still wouldnt know what this game is about (like what genre it is). Thx for review and video 🙂

  5. I saw the game on Steam a few times and it looked interesting. Thanks for the detailed review pointing out the shortcomings of this otherwise positively received game.

  6. Delicious Bacon

    Sounds like a completely FLAT game, with no spirit to it. I guess the only thing you’ll remember from it is that you played it at some point, lol.

    I find lots of lore as a positive thing. That is, if that lore is actually witnessed and experienced through the gameplay, which doesn’t seem to be the case in this one.

    I’d suggest them to work on integrating that lore they took so much time to write into the actual gameplay. That makes games feel alive. 🙂

  7. Avatar

    Inconsistent execution of game features often break emersion. I really like the fantasy interface design. I am not a big Fan of codex reading within a game. I like it more If it is shown to me how to play the game. More detailed/ extended tutorial might help.

  8. Avatar

    This is a game that’s on my wishlist, and I know it looks rough around the edges. But the one thing that really drew me in was the combat. I love games where you can play as a caster, and this looks like a game that would scratch that itch for me. Although sounds like I should wait for a hefty discount before trying.

  9. Avatar

    Loosing resources when we save and exit? This is a new, one-of-a-kind feature to me, and it is unwelcome. If the game needs a codex/lore info dump for world building, it seems to me like bad-writing. Plus the broken cutscenes that kill immersion? Yes, this game will be way down my game play list.

  10. Avatar

    I must admit, that I am surprised by your review, since on steam the game is rated “very positive”. You seem to have run into a lot of bugs and glitches, but I can hardly find those in reviews on steam – I am this confused since this game sits in the topper part of my wishlist and I’ve never seen reviews like this… I am glad to see your side, but I must admit, that I now tend even more to test it myself and come to me own conclusions.

    1. Avatar

      (oh boy… I just can’t keep logged in on this site… so reply and not edit… sorry)
      Did you play on Console? You clearly used a Controller, so now I’m thinking if maybe the console version has issues the steam version hasn’t – when it comes to fighting mechanics and glitches and the sorts… just a thought….

  11. shadi lahham

    It seems like the concepts were interesting but the game couldn’t bring them together into a lasting experience. The potential was there, but it never reached that point of being truly memorable

    Based on gameplay and visuals alone, I might have wishlisted it. But after reading this review, I realize it’s not something I’d enjoy much, especially not for the current price

  12. Nicole

    The game looks really beautiful but sad that it seems like it’s not meeting it’s full potential yet! Hopefully the devs keep working on it and add more personality/clarity!

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