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Introduction

Basic information

Developer Name: 10:10 Games
Full Name: Funko Fusion
Release Date: September 13, 2024
Released on: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch
Cross Play: No

Initial thoughts

We went into Funko Fusion genuinely excited. My wife and I thought this would be the kind of lighthearted, crossover-filled romp we could enjoy together. Maybe something like Lego Dimensions or Disney Infinity, with personality and charm. But within minutes, the cracks began to show.

There is almost no proper tutorial, and what’s there might as well not exist. We were tossed into a mission without understanding what buttons did what, how the inventory worked (if it even worked), or what any of the collectibles meant. The game offers zero explanation for character skills, mission goals, or the logic behind its levels. Even simple mechanics like switching between characters or using special moves feel like guesswork.

Each character, despite coming from different franchises, plays almost the same. There’s no meaningful difference between them aside from their appearances and slightly altered attack animations. There’s an illusion of depth with damage numbers floating around, but there’s no equipment system, no leveling, and no clear reason to fight anything beyond moving forward. Difficulty also jumps wildly from one moment to the next, some enemies drop in seconds, while others suddenly feel like raid bosses for no reason at all.

Collectibles are everywhere, yet none of them are explained. We didn’t know what we were picking up, why we needed it, or what to do with it afterward. Missions often lack clarity, leaving us wandering around in circles wondering what the objective even is. What should have been fun, chaotic, and charming quickly turned into bewilderment and frustration.

Story and setting

Plot overview

The story of Funko Fusion is nearly impossible to follow. It opens with some mysterious villain emerging from a pit and immediately killing a fox who seems like a tutorial guide, which, ironically, might be why the tutorial doesn’t exist. Then, a random guy in a sci-fi suit (who looks like he stepped out of Iron Man’s wardrobe) appears to fight this ancient evil. My wife and I just looked at each other and said, what the hell is going on?

World building and immersion

None. There’s no sense of connection between the dozens of franchises. Characters pop in and out of scenes like cameos, with no explanation or purpose. They don’t grow, change, or even acknowledge the surrounding insanity.

Character development

Zero. The game jumps from one setting to another so fast that you can’t feel invested in anything. Emotional moments are nonexistent, replaced by awkward transitions and confused pacing.

Emotional impact

The game tries to combine multiple franchises, but none of them feel cohesive. There’s no central hub world or overarching logic tying everything together. It’s more like a collage of random ideas glued together without structure.

Rating for story and setting

I have visited multiple aspects of the story, and after some thought and objective thinking, I rated the story and setting with a 4.

Gameplay and mechanics

Core gameplay mechanics

Funko Fusion tries to be a third-person action-adventure with shooting and melee combat, but it doesn’t excel at either. Combat feels floaty and lacks impact. Characters share similar move sets, and attacks rarely feel satisfying. There’s an illusion of RPG mechanics with numbers flashing on enemies, but you quickly realize there’s no actual progression system.

Difficulty and balance

Completely inconsistent. Some enemies melt instantly, while others tank your attacks endlessly. Worse, the game seems balanced around having four players, even though local co-op doesn’t exist. Enemies swarm you as if you have teammates backing you up, as if you always play online. But if you’re solo, good luck. Cutscenes even show four characters together, which feels like salt in the wound.

Pacing of the game

Poor. Objectives are rarely clear, and level pacing swings between too fast and agonizingly slow. You’ll spend more time confused about what to do next than actually doing it.

Innovation and uniqueness

The concept of a massive Funko crossover is original, but the execution is painfully generic. Instead of leaning into the fun of the licenses, it feels like a random shooter with Funko heads pasted on top.

Controls and user interface

Serviceable but unrefined. The camera can be jittery, targeting feels inconsistent, and the menus are poorly explained. Inventory management feels like an afterthought, worsened by the fact that the game never tells you what anything means.

Microtransactions

Surprisingly absent at launch, but with the number of franchises represented, DLC followed, mostly just characters.

Rating

After combing through many of the mechanics, the pacing, and other factors of this game, I rated the gameplay and mechanics with a 5.

Graphics and art style

Quality of graphics and art direction

The visuals are confusing. The game mixes a chibi, Funko-inspired style with semi-realistic environments, creating a jarring blend that never quite works. Characters look like toys, but the worlds they inhabit are too gritty for the aesthetic to feel natural.

Technical performances

On console, performance fluctuates. Frame drops occur frequently during combat or large explosions, and some textures load late. Lighting effects can be nice at times, but overall presentation feels inconsistent.

Environment and design uniqueness

There’s an attempt to make each franchise’s level visually distinct, but it often just results in clashing art directions. One moment you’re in a cartoonish world, and the next you’re in a hyper-realistic war zone, and the characters don’t blend with either.

Rating

It took me some time to give the graphics and art style an objective rating. There are many things to consider, but ultimately, I rated this section with a 5.5

Sound and music

Music score and how it contributed to the game

Generic but tolerable. Background tracks fit the action but don’t stand out. None of the franchises’ iconic themes are used in memorable ways.

Sound effects quality

Average. Weapons and attacks sound serviceable but lack impact. Some effects even repeat awkwardly.

Voice Acting

None. A massive crossover game featuring dozens of recognizable franchises and not a single line of voice acting. This makes the entire experience feel hollow, as though all the characters are just puppets in a silent stage play.

Rating

After a lot of consideration, I rated the sound and music section with a 4.5.

Replayability

Game Length and content volume

The campaign lasts several hours, but it feels longer due to confusion and repetition.

Extra Content

Collectibles and challenges exist, but since the game never explains them, there’s little motivation to hunt them down.

Replay value

Low. Once you’ve pushed through the main missions, there’s little incentive to return. The lack of co-op, unclear goals, and repetitive gameplay kill replay value.

Rating

After thoughtful consideration, I decided to rate the replayability and game length of Funko Fusion with a 4.5.

Suggestions and comparisons

Suggestions and feedback

Add proper tutorials that explain combat, inventory, and collectibles.

Introduce couch co-op; a game showing four characters on-screen should allow two people to play together locally.

Rework combat balance so it scales with player count.

Integrate the franchises with a clear, cohesive story.

Include voice acting and proper dialogue to make characters feel alive.

Comparisons

While it borrows ideas from Lego Dimensions and Disney Infinity, Funko Fusion lacks their charm, polish, and accessibility. Where Lego games are intuitive and fun for all ages, Funko Fusion is confusing, inconsistent, and surprisingly joyless.

Personal experiences and anecdotes

This game could have been something great. Imagine a world where two or more universes collide, where a fox guides you through a chaotic factory and explains that an ancient evil is returning, and you need to unite heroes from across different realities to stop it. Build up the lore, give players a reason to care, and let them team up with friends in proper co-op gameplay. That’s the Funko Fusion we imagined.

Instead, what we got was a chaotic mash-up that feels unfinished. No coherent narrative, no proper tutorial, no emotional buildup, just a string of disconnected missions and clunky mechanics. We encountered glitches, odd camera behavior, and plenty of what are we even doing moments. My wife, who usually enjoys even the most obscure co-op titles, gave up entirely in a short time frame. It’s hard to blame her.

Rating

Taking in all the personal experiences with Funko Fusion, I give it a personal rating of 5.3

Last words

Pros

Cons

Funko Fusion could have been a fantastic celebration of pop culture, a multiverse crossover full of humor, creativity, and nostalgia. Instead, it’s a confused and shallow experience that never lives up to its concept. It’s not offensively bad, just deeply disappointing. For every spark of potential, there’s a moment of confusion or frustration waiting to snuff it out.

FINAL RATING

6/10

6

Please let me know what you think of Funko Fusion in the comments!
I hope you enjoyed reading this review, I hope to see you in the next review!
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20 thoughts on “Funko Fusion review”

  1. Sad that a game with so much potential ended up like this, especially all characters playing the same. Also, I guess the devs wanted to teach those players a lesson who skip tutorials…? 🙂

  2. Hobbes

    hm… sounds to me like a kind of early access and they got some improvements to do or something which has been done with the intention of making money out of it instead of a game …

    1. Avatar

      Dang, im surprised you gave it a 6 with how many flaws it has, the only pros are that its a good concept with many franchises represented and has ok performance 👏

  3. Avatar

    I won’t lie, but I think you gave it a higher rating than you should have with what I just read. 4/10 sounds more appropriate to me.

  4. Avatar

    Looks like competition for the lego games, just wish they would deliver more on it. No couch co-op for a game like this seems criminal.

  5. Vibe

    Came out to know about the game through the screenshot of the week and thought it would have potential to be a fun experience but sad to hear it wasn’t the case 🙁

  6. Avatar

    oh boy, sounds like this one started with good intentions and crashed hard. thanks for going through it so we don’t have to

  7. Avatar

    I think I heard about this game a couple months ago. The fact that there was so little publicity for this game around such a popular brand targeting kids, i don’t know, it’s never a good sign in my book. The fact “decent performance” is a pro isn’t a great sign 🤣

  8. Avatar

    I was interested in this game from the screenshots and imagined it being something like the Lego games. This review helps a lot. I am sure to skip it without even trying as it sounds like a slog to go through it.

  9. Nicole

    Looks like an amazing and fun idea, but it sounds like they tried to stuff too much into this and didn’t work well enough on making each thing special and stand out… Feels like they were banking on the fact that it’s just a collection of franchises 🙁

  10. Avatar

    To be honest, seeing a funko pop figurine game does not suprise me but I doupt this can be any good. Lego video games did master a maybe similar simple gameplay style but I am sure this took them a while to find the right mix. The whole setting could have been fun fit would be similar to toy story but I guess this is too much Story telling for them.

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