Introduction
Basic information
- Developer Name: Chibig
- Full Name: Mika and the Witch’s Mountain
- Release Date: August 21, 2024
- Released on: Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, PC
- Cross Play: Not Available
Initial thoughts
I received a key for Mika and the Witch’s Mountain through Keymailer, and I was eager to see what the developers had created. The game’s premise and cozy art style drew me in, so I decided to feature it in a video for my Supersven Plays channel and write a review. While the game has a lot of charm, it also seems to lack a bit of variety.
Story and setting
Plot overview
The story follows Mika, an aspiring witch, as she trains to become a full-fledged witch by delivering packages across a charming little island. The plot is simple and straightforward, with little twists along the way. While it’s a cute setup, the narrative doesn’t go much deeper, leaving the experience feeling a bit hollow in terms of emotional engagement.
World building and immersion
The world of Mika and the Witch’s Mountain is adorable and welcoming. The island is filled with quirky characters and interesting creatures, creating a cozy atmosphere. However, the world feels a bit shallow, with limited exploration options. You can interact with a few characters, but the game doesn’t offer much in terms of deeper world-building or lore.
Character development
Mika is a likeable protagonist, but her development feels minimal. The focus is more on completing tasks than on any meaningful growth or character arcs. The supporting cast, while charming, also lacks depth. I found myself wishing there was more to discover about these characters as the game progressed.
Emotional impact
The emotional stakes are fairly low. The story is lighthearted, which fits the tone of the game, but it doesn’t leave a lasting impact. It’s a feel-good game, but it lacks the emotional depth that could have made the experience more memorable.
Rating for story and setting
I have visited multiple aspects of the story and after some thought and objective thinking, I rated the story and setting with a 6.5
The story is fun, but I missed the voice acting myself, this usually allows me to resonate more with characters in a game. Most of the conversations seem to be superficial instead of deep.
Gameplay and mechanics
Core gameplay mechanics
The core gameplay revolves around delivering packages across the island while avoiding obstacles that could damage them. It’s a fun and simple mechanic, but it quickly becomes repetitive. Each delivery brings its own set of challenges, but after a few hours, the gameplay loop starts to feel a bit monotonous. There’s a decent variety of tasks, but the game doesn’t evolve much beyond the basic delivery system.
Difficulty and balance
The difficulty fluctuates, with some deliveries being surprisingly easy and others frustratingly difficult due to environmental obstacles. The balance could use some tweaking, as certain areas make delivering packages far more tedious than they need to be. Crashing into walls or dropping packages in water leads to them respawning, which is forgiving but can become annoying after repeated failures.
Pacing of the game
The pacing is steady, though the repetitive nature of the delivery missions makes it feel like the game is dragging at times. There are no major story beats to break up the routine, so the sense of progression feels a little slow.
Innovation and uniqueness
While the delivery mechanic is unique and works well for a while, the lack of variety in gameplay hurts the overall experience. The game could have benefited from introducing new mechanics or challenges as you progress to keep things feeling fresh.
Controls and user interface
The controls are responsive enough, though flying can sometimes feel clunky, especially when navigating tight spaces. The user interface is clean and simple, making it easy to track missions and objectives, but I occasionally found the flying mechanics a bit frustrating.
Microtransactions
There are no microtransactions in the game, which is a plus.
Rating
After combing through many of the mechanics, the pacing and other factors of this game, I rated the gameplay and mechanics with a 6.5.
While the delivery system is not groundbreaking, it works well for this game.
Graphics and art style
Quality of graphics and art direction
The graphics are cozy and welcoming, with a bright, whimsical art style that immediately drew me in. It’s clear that the indie developers put a lot of care into making the world feel charming. The creatures you encounter add personality to the world, and the island is pleasant to explore, though it doesn’t feel as expansive as I hoped.
Technical performances
On the technical side, the game runs smoothly without major issues. I didn’t encounter any significant bugs or frame rate drops. However, the environment, while visually appealing, lacks a bit of variety, and the island starts to feel small after a few hours. I had one glitch when recording my video, I am unsure what exactly happened, but I think it was a fluke since it did not happen again.
Environment and design uniqueness
The environments are creative, though limited in scope. The island and its different areas are cute but not particularly diverse. The game’s strength lies in its art direction, which feels like a breath of fresh air compared to more serious or gritty games.
Rating
It took me some time to give the graphics and art style an objective rating. There are many things to consider, but ultimately, I rated this section with a 7.0.
I really liked seeing the octopus and horseshoe crabs on the beach!
Sound and music
Music score and how it contributed to the game
The soundtrack is minimalistic but charming. It complements the cozy atmosphere well, but it’s not particularly memorable. After a while, the music blends into the background, providing a relaxing tone without standing out.
Sound effects quality
The sound effects are more playful and fun, with satisfying feedback when delivering packages or interacting with the environment. They add to the game’s lighthearted feel and keep the experience enjoyable, even when the gameplay becomes repetitive.
Voice Acting
There’s no voice acting, but that fits the indie, low-key tone of the game. It would have been nice to have a bit more auditory character interaction.
Rating
After a lot of consideration, I rated the sound and music section with a 7
The minimalistic soundtrack does fit the theme of this game.
Replayability
Game Length and content volume
The game is fairly short, clocking in at around 4–6 hours, depending on how much time you spend exploring or retrying deliveries. It’s not a long experience, but the length feels appropriate for this kind of game.
Extra Content
There isn’t much in the way of extra content. Once you’ve completed the deliveries and explored the island, there’s little reason to go back. The lack of side content or meaningful collectibles means that replay value is limited.
Replay value
The replay value is low. While it’s fun to replay a few sections, there’s not much incentive to go back once you’ve completed the main tasks. The game’s charm lies in its initial experience, but it doesn’t offer much to keep players coming back.
Rating
After thoughtful consideration, I decided to rate the replayability and game length of Mika’s Witch Mountain with a 5.5
Next to delivering packages and a small bit of exploring, there is not much to do.
Suggestions and comparisons
Suggestions and feedback
- More Gameplay Variety: Introducing new mechanics or challenges throughout the game would help keep the experience fresh and prevent the gameplay from becoming repetitive.
- Expanded World: Adding more areas to explore, or deeper lore could enhance immersion and give players more incentive to explore the world.
- Refine Controls: Improving the flight mechanics would reduce frustration when delivering packages, especially in trickier areas
Comparisons
Compared to other indie titles like A Short Hike or Spiritfarer, Mika and the Witch’s Mountain has a similarly charming atmosphere but lacks the emotional depth or gameplay variety those games offer. It’s a cozy, feel-good experience, but it falls short in terms of depth and innovation.
Personal experiences and anecdotes
I have to admit, crashing packages into the water or smashing them into walls was a lot more amusing than it should have been. Watching the packages respawn after every failed delivery attempt gave me a few laughs, but after repeating the same process multiple times, the charm wore off. I had fun with it for a while, but the lack of variety and progression left me wanting more.
Rating
Taking in all the personal experiences with Mika and the Witch’s Mountain, I give it a personal rating of 6,5
Fly like a delivery witch!
Last words
Pros
- Cozy, charming art style that invites you into its world
- Fun core mechanics of delivering packages with your broomstick
- Simple but enjoyable sound effects that add to the lighthearted tone
- Relaxing atmosphere that provides a calm, casual gaming experience
Cons
- Repetitive gameplay loop that lacks variety
- Flight mechanics can feel clunky and frustrating in certain areas
- Limited world-building and character development
- Low replay value once the main tasks are completed
Mika and the Witch’s Mountain is a charming and cozy game that offers a pleasant, if somewhat shallow, experience. The visuals and sound create a relaxing atmosphere, but the repetitive gameplay and limited content hold it back from being truly memorable. It’s fun for a short while, but it doesn’t quite live up to its potential. While I enjoyed the journey, it left me wishing for a bit more depth and variety.
Final Rating
6.5
Please let me know what you think of Mika and the Witch’s Mountain in the comments!
I hope you enjoyed reading this review, I hope to see you in the next review!
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The game looks super cute!! Too bad that the deliveries (especially how the failure works) are tedious… 🙁
Reminds me of some “missions” in Forza Horizon 4, when the car breaks you need to start all over again.
By the looks of it, some parts kind of remind me of Turnip Boy Commits Tax Evasion, lol. Go across the entire map to give 1 item to 1 NPC, rinse and repeat… 😅
I’d still play it, given the chance, though! Feels like Kiki’s Delivery Service but in video game (I forgot I said that when I first heard of the game).
Yeah, when the package breaks, you need to repeat the entire process.
Thanks for the review! This looks like a really cute cozy game, the artstyle reminds me a lot of Animal Crossing and Zelda. I feel like it’s perfect for Nintendo Switch and SteamDeck.
It does look cute!
With this art style and gameplay looks like a good game to relax
It can be fun and relaxing!
Well game is lacking important things but i understand it is from small indie studio. Not for me anyway. If you like to explore it is not enought diverse. Maybe the games i targated to casual and younger audience?
Maybe the game is targeted to casual and younger audience?*
Yeah, I think they are for younger and more casual people who can enjoy games without much variety in gameplay.
This game seems to be inspired by “Kiki’s Delivery Service” from 1989. What I saw in the video the flight mechanics looks really is weird. It is more gliding than actual flying,
I think the broom needs to be upgraded more? I upgraded it after the video and the flying got better, see one of the screenshots.
This game looks so darn cute. I get that many would find it boring and repetitive quite soon. I love games like this for when I just want to turn of my mind and look at something cute. I must admit though I probably wouldn’t just buy it for that, only take it if it’s part of a bundle where other stuff interests me.
If you want to turn off your mind, this is a good game for that!
Being a feel-good cozy game would probably excuse the lack in depth and story, for me at least, thanks for the review.
Yeah, for most people it will, but I do have to be critical of each section!
Your insights into the game’s charming art style and relaxing atmosphere were spot on. It’s a shame that the gameplay becomes repetitive and the world feels a bit shallow.
I am glad you liked the review!
not sure if I’ll play it but still looks fun ^^
thx for the review
I am glad you liked the review!
It’s kinda cozy and cute, but I get you when you said it lacks the voice-over. It makes it easier to connect with the characters.
You notice bad controls in lots of games – that just ruins the experience like the bad camera.
Also, that octopus sunbathing on the stone. :3
Yeah, but I also understand it is hard to get voice acting for an Indie studio.
Yep, loved the octopus!
Nice review
Thank you!
A cute game 🙂
Indeed!
The game looks so adorable and flying around is always an exciting premise but it does seem to be lacking that memorable feeling! When a game is about doing tasks to help the characters it makes it feel so much more rewarding and special if there’s an emotional aspect to it and big personalities to the characters!
I also wish it had some more magical-looking areas and features/spell abilities! Feels strange as well that exploration and secrets are lacking despite the fact that flying on a broom can get you into all kinds of imaginable nooks and crannies anywhere you want. An expansive world is kind of needed to go with such a fast travelling ability so you can admire all kinds of scenery below!
Since there is no voice acting, a lot of the emotion is not there. Maybe the magical locations come later, but I never saw them in my gameplay time.
This rewiew is awesome. Mika is cute main character and I love this journey through this Mountain. This game have a good gameplay.
I am glad you liked the review!
This rewiew is awesome. Mika is cute main character and I love this journey through this Mountain.
You can delete this comment.
I can play it. Review point enough for playing. Thanks for review!
I am glad you liked the review!
Looks like the game might be a good time-waster, even if the gameplay and story seems a bit lacking.
Still, it’s apparently in Early Access, so there’s still time for improvements!