Mika and the Witch’s Mountain review

Time to become a witch, or not!

Mika and the Witch’s Mountain review
Sections
    Add a header to begin generating the table of contents

    Introduction

    Basic information

    • Developer Name: Chibig
    • Full Name: Mika and the Witch’s Mountain
    • Release Date: August 21, 2024
    • Released on: Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, PC
    • Cross Play: Not Available

    Initial thoughts

    I received a key for Mika and the Witch’s Mountain through Keymailer, and I was eager to see what the developers had created. The game’s premise and cozy art style drew me in, so I decided to feature it in a video for my Supersven Plays channel and write a review. While the game has a lot of charm, it also seems to lack a bit of variety.

    Story and setting

    Plot overview

    The story follows Mika, an aspiring witch, as she trains to become a full-fledged witch by delivering packages across a charming little island. The plot is simple and straightforward, with little twists along the way. While it’s a cute setup, the narrative doesn’t go much deeper, leaving the experience feeling a bit hollow in terms of emotional engagement.

    World building and immersion

    The world of Mika and the Witch’s Mountain is adorable and welcoming. The island is filled with quirky characters and interesting creatures, creating a cozy atmosphere. However, the world feels a bit shallow, with limited exploration options. You can interact with a few characters, but the game doesn’t offer much in terms of deeper world-building or lore.

    Character development

    Mika is a likeable protagonist, but her development feels minimal. The focus is more on completing tasks than on any meaningful growth or character arcs. The supporting cast, while charming, also lacks depth. I found myself wishing there was more to discover about these characters as the game progressed.

    Emotional impact

    The emotional stakes are fairly low. The story is lighthearted, which fits the tone of the game, but it doesn’t leave a lasting impact. It’s a feel-good game, but it lacks the emotional depth that could have made the experience more memorable.

    Rating for story and setting

    I have visited multiple aspects of the story and after some thought and objective thinking, I rated the story and setting with a 6.5
    The story is fun, but I missed the voice acting myself, this usually allows me to resonate more with characters in a game. Most of the conversations seem to be superficial instead of deep. 

    Gameplay and mechanics

    Core gameplay mechanics

    The core gameplay revolves around delivering packages across the island while avoiding obstacles that could damage them. It’s a fun and simple mechanic, but it quickly becomes repetitive. Each delivery brings its own set of challenges, but after a few hours, the gameplay loop starts to feel a bit monotonous. There’s a decent variety of tasks, but the game doesn’t evolve much beyond the basic delivery system.

    Difficulty and balance

    The difficulty fluctuates, with some deliveries being surprisingly easy and others frustratingly difficult due to environmental obstacles. The balance could use some tweaking, as certain areas make delivering packages far more tedious than they need to be. Crashing into walls or dropping packages in water leads to them respawning, which is forgiving but can become annoying after repeated failures.

    Pacing of the game

    The pacing is steady, though the repetitive nature of the delivery missions makes it feel like the game is dragging at times. There are no major story beats to break up the routine, so the sense of progression feels a little slow.

    Innovation and uniqueness

    While the delivery mechanic is unique and works well for a while, the lack of variety in gameplay hurts the overall experience. The game could have benefited from introducing new mechanics or challenges as you progress to keep things feeling fresh.

    Controls and user interface

    The controls are responsive enough, though flying can sometimes feel clunky, especially when navigating tight spaces. The user interface is clean and simple, making it easy to track missions and objectives, but I occasionally found the flying mechanics a bit frustrating.

    Microtransactions

    There are no microtransactions in the game, which is a plus.

    Rating

    After combing through many of the mechanics, the pacing and other factors of this game, I rated the gameplay and mechanics with a 6.5.
    While the delivery system is not groundbreaking, it works well for this game.

    Graphics and art style

    Quality of graphics and art direction

    The graphics are cozy and welcoming, with a bright, whimsical art style that immediately drew me in. It’s clear that the indie developers put a lot of care into making the world feel charming. The creatures you encounter add personality to the world, and the island is pleasant to explore, though it doesn’t feel as expansive as I hoped.

    Technical performances

    On the technical side, the game runs smoothly without major issues. I didn’t encounter any significant bugs or frame rate drops. However, the environment, while visually appealing, lacks a bit of variety, and the island starts to feel small after a few hours. I had one glitch when recording my video, I am unsure what exactly happened, but I think it was a fluke since it did not happen again.

    Environment and design uniqueness

    The environments are creative, though limited in scope. The island and its different areas are cute but not particularly diverse. The game’s strength lies in its art direction, which feels like a breath of fresh air compared to more serious or gritty games.

    Rating

    It took me some time to give the graphics and art style an objective rating. There are many things to consider, but ultimately, I rated this section with a 7.0.
    I really liked seeing the octopus and horseshoe crabs on the beach!

    Sound and music

    Music score and how it contributed to the game

    The soundtrack is minimalistic but charming. It complements the cozy atmosphere well, but it’s not particularly memorable. After a while, the music blends into the background, providing a relaxing tone without standing out.

    Sound effects quality

    The sound effects are more playful and fun, with satisfying feedback when delivering packages or interacting with the environment. They add to the game’s lighthearted feel and keep the experience enjoyable, even when the gameplay becomes repetitive.

    Voice Acting

    There’s no voice acting, but that fits the indie, low-key tone of the game. It would have been nice to have a bit more auditory character interaction.

    Rating

    After a lot of consideration, I rated the sound and music section with a 7
    The minimalistic soundtrack does fit the theme of this game.

    Replayability

    Game Length and content volume

    The game is fairly short, clocking in at around 4–6 hours, depending on how much time you spend exploring or retrying deliveries. It’s not a long experience, but the length feels appropriate for this kind of game.

    Extra Content

    There isn’t much in the way of extra content. Once you’ve completed the deliveries and explored the island, there’s little reason to go back. The lack of side content or meaningful collectibles means that replay value is limited.

    Replay value

    The replay value is low. While it’s fun to replay a few sections, there’s not much incentive to go back once you’ve completed the main tasks. The game’s charm lies in its initial experience, but it doesn’t offer much to keep players coming back.

    Rating

    After thoughtful consideration, I decided to rate the replayability and game length of Mika’s Witch Mountain with a 5.5
    Next to delivering packages and a small bit of exploring, there is not much to do.

    Suggestions and comparisons

    Suggestions and feedback

    • More Gameplay Variety: Introducing new mechanics or challenges throughout the game would help keep the experience fresh and prevent the gameplay from becoming repetitive.
    • Expanded World: Adding more areas to explore, or deeper lore could enhance immersion and give players more incentive to explore the world.
    • Refine Controls: Improving the flight mechanics would reduce frustration when delivering packages, especially in trickier areas

    Comparisons

    Compared to other indie titles like A Short Hike or Spiritfarer, Mika and the Witch’s Mountain has a similarly charming atmosphere but lacks the emotional depth or gameplay variety those games offer. It’s a cozy, feel-good experience, but it falls short in terms of depth and innovation.

    Personal experiences and anecdotes

    I have to admit, crashing packages into the water or smashing them into walls was a lot more amusing than it should have been. Watching the packages respawn after every failed delivery attempt gave me a few laughs, but after repeating the same process multiple times, the charm wore off. I had fun with it for a while, but the lack of variety and progression left me wanting more.

    Rating

    Taking in all the personal experiences with Mika and the Witch’s Mountain, I give it a personal rating of 6,5
    Fly like a delivery witch!

    Last words

    Pros

    Cons

    Mika and the Witch’s Mountain is a charming and cozy game that offers a pleasant, if somewhat shallow, experience. The visuals and sound create a relaxing atmosphere, but the repetitive gameplay and limited content hold it back from being truly memorable. It’s fun for a short while, but it doesn’t quite live up to its potential. While I enjoyed the journey, it left me wishing for a bit more depth and variety.

    Final Rating

    6.5/10

    6.5

    Please let me know what you think of Mika and the Witch’s Mountain in the comments!
    I hope you enjoyed reading this review, I hope to see you in the next review!
    If you liked reading this review, maybe you would like to share this review with your friends.

    Facebook
    Twitter
    LinkedIn
    Reddit
    WhatsApp
    Tumblr
    Email
    Digg
    StumbleUpon
    Mix

    2 Comments

    1. FranckCastle

      The game looks super cute!! Too bad that the deliveries (especially how the failure works) are tedious... 🙁
      Reminds me of some "missions" in Forza Horizon 4, when the car breaks you need to start all over again.

      Reply
      • By the looks of it, some parts kind of remind me of Turnip Boy Commits Tax Evasion, lol. Go across the entire map to give 1 item to 1 NPC, rinse and repeat... 😅
        I'd still play it, given the chance, though! Feels like Kiki's Delivery Service but in video game (I forgot I said that when I first heard of the game).

        Reply

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

    *

    Lost Password

    Sign Up