Skip to content

Voron Raven’s Story review

Introduction

Basic information

Developer Name: Voron Studio
Full Name: Voron: Raven’s Story
Release Date: Early Access/Beta build
Released on: PC
Cross Play: No

Initial thoughts

Going into Voron: Raven’s Story, I was expecting a carefree experience where I could soar freely across islands, smack into a few rocks like an idiotic bird, and enjoy a casual, quirky adventure. At the start, the game genuinely gives you that feeling, unlimited flight, open skies, and the sense that you can drift, dive, and explore however you like. That first impression is fun, hopeful, and exciting. Unfortunately, as the true game begins, a series of limitations and structural weaknesses begin to show, and the excitement shifts into bafflement at how restricted and unfinished everything feels.

Story and setting

Plot overview

The story opens with surprising strength, presenting a mystical world and a raven protagonist with plenty of potential. The environments, the lore elements, and the introductory narrative beats seem to suggest something heartfelt and adventurous. But as the gameplay loops take over, the story slowly fades into the background, not because it’s poorly written, but because the gameplay systems don’t support it properly. The setting remains charming, but the storytelling struggles under the weight of design limitations that prevent the player from engaging with it meaningfully.

The basic premise follows your raven as it explores floating islands, uncovers ancient puzzles, and interacts with the remnants of a forgotten world. On paper, it’s a promising outline. In practice, the plot is barely allowed to breathe due to the restrictive stamina system, the incomplete environments, and the constant ability to skip the intended progression entirely.

World building and immersion

Palettes and ideas are present, floating islands, mystical puzzles, serene skies, but immersion breaks quickly. You glide through entire chunks of terrain, clip past walls that were supposed to confine you, and watch the world unravel as textures fail to connect. It feels like a creative vision still in incubation, not yet ready to support the story it wants to tell.

Character development

The game attempts a character-driven approach through its raven protagonist, but development feels almost symbolic rather than mechanical. You sense there should be growth, but the progression is overshadowed by limitations and bugs. The story never receives enough stable gameplay context to truly flesh out the raven’s journey.

Emotional impact

The emotional delivery is light but pleasant early on. There’s a peacefulness to gliding freely and a charm in the early story moments. However, once the restrictions take hold and the world becomes more broken than functional, emotional engagement quickly dissolves. It’s difficult to feel invested when the structure collapses underneath you.

Rating for story and setting

I have visited multiple aspects of the story, and after some thought and objective thinking, I rated the story and setting with a 5.5.

Gameplay and mechanics

Core gameplay mechanics

At the beginning, the infinite flight mechanic gives you genuine freedom, the kind of freedom that makes you believe the game could become something special. But once the game actually starts, you’re suddenly locked behind a tiny stamina bar that kills the fun instantly. Instead of encouraging exploration, the stamina system works against it, forcing you into grounded, slower progression that feels completely misaligned with the premise.

Difficulty and balance

With flight restricted and puzzles mandatory, the game tries to enforce structure. However, due to how broken the physics and collision systems are, I managed to skip every puzzle anyway, gliding through weak textures, clipping through walls, and bypassing entire sections. Difficulty becomes nonexistent not because the game is easy, but because the game cannot stop you from breaking it.

Pacing of the game

The pacing suffers heavily. The opening freedom feels great, but once the stamina restriction hits, momentum dies. Combined with puzzle skips and environmental glitches, the intended pacing becomes irrelevant.

Innovation and uniqueness

The concept of being a raven flying through mysterious islands is fresh and fun. The execution, however, is so unstable that the uniqueness shines only in the first few minutes.

Controls and user interface

Controls feel decent during free flight but clunky during restricted sections. The absence of a good map interface makes navigation frustrating, especially when the intended paths become unclear.

Microtransactions

None, thankfully. Given the current unfinished state, their absence is a relief.

Rating

After combing through many of the mechanics, the pacing, and other factors of this game, I rated the gameplay and mechanics with a 4.

Graphics and art style

Quality of graphics and art direction

The general style is distinct and fun. Floating islands, bright palettes, and stylized designs create an appealing atmosphere. Unfortunately, the artistic beauty is overshadowed by technical issues: textures that don’t connect, seams that create unintentional holes, and visual shortcuts that become obvious the moment you try to glide along surfaces.

Technical performances

The performance is inconsistent; glitches, wall clipping, stuttering, and missing collision are constant companions. It often feels closer to a prototype than a beta.

Environment and design uniqueness

Despite the issues, the setting is still unique. Flying islands and mysterious ruins create charm, but it’s a charm that needs much more polish to shine.

Rating

It took me some time to give the graphics and art style an objective rating. There are many things to consider, but ultimately, I rated this section with a 5.0.

Sound and music

Music score and how it contributed to the game

The music is calming and atmospheric, enhancing the early sense of peaceful flight. It contributes well to the tone and offers a pleasant backdrop.

Sound effects quality

Functional but limited. Nothing stands out, but nothing grates either.

Voice Acting

There is little to none, but for this style of game, that isn’t a major issue.

Rating

After a lot of consideration, I rated the sound and music section with a 7.

Replayability

Game Length and content volume

The actual amount of content feels short once you realize you can bypass most of it accidentally or intentionally.

Extra Content

Extra content exists, but it feels more like unused potential than actual expansion. The world wants to be deep, but in its current state, it’s more of a demonstration.

Replay value

Once you’ve flown around everywhere and glided through every broken seam, there’s nothing left to return for. Maybe once the game works properly with invisible walls.

Rating

After thoughtful consideration, I decided to rate the replayability and game length of Voron: Raven’s Story with a 3.5.

Suggestions and comparisons

Suggestions and feedback

My most important suggestion is simple: fix the texture seams, fix the invisible walls, and remove the stamina bar entirely. Reinstate infinite flight and build puzzles around exploration, not restriction. Add a map interface with proper markers, and strengthen collision everywhere. If the foundation becomes solid, the game could evolve into something special.

Comparisons

Compared to other early-access exploration titles, Voron: Raven’s Story feels unusually fragile. Games like AER: Memories of Old or The Falconeer showcase what flight-based adventures can achieve when polish supports vision. Voron has heart, it just needs stability.

Personal experiences and anecdotes

Once the tutorial ended and the stamina bar appeared, the game quickly lost its charm. The world felt less like a playground and more like a set of unfinished obstacles. Breaking the game became easier than progressing normally, gliding through walls, skipping puzzles, bypassing intended routes. It was amusing for a while, but not in the way the developers intended. With proper fixes, though, this could transform into a genuinely fun game.

Rating

Taking in all the personal experiences with Voron: Raven’s Story, I give it a personal rating of 4.

Last words

Pros

Cons

Voron: Raven’s Story is a hopeful and imaginative game trapped inside an unstable beta shell. The potential shines brightly, especially during those early minutes of unlimited freedom, but the technical issues, restrictive mechanics, and breakable environments prevent it from reaching its promise. With strong updates and a shift toward embracing open exploration for every island, this could one day become something memorable. For now, it remains a fascinating but flawed work in progress.

FINAL RATING

Rated 4.2 out of 10

4.2

Please let me know what you think of Voron: Raven’s Story in the comments!
I hope you enjoyed reading this review. I hope to see you in the next review!
If you liked reading this review, maybe you would like to share this review with your friends.

Facebook
Twitter
LinkedIn
Reddit
WhatsApp
Tumblr
Email
Digg
StumbleUpon
Mix

Join the conversation

47 thoughts on “Voron Raven’s Story review”

    1. Delicious Bacon

      Hahah, this one had me chuckle. 😀

      I probably would have abandoned the game in the early parts if I were to encounter such a shallow story, laden with bugs and bad controls. ^_^;

  1. Avatar

    The game’s idea sounds fun, but by the looks of it, there is too much oversight for it to be a good game. Rushed release perhaps?

  2. shadi lahham

    From my impressions of the video and the review, this feels more like an experience rather than an actual game. Maybe a gamified-multimedia-experience is a better way to describe it.

  3. It is unfortunate that despite the unique concept the game failed at execution. I had felt that the stamina system and the invisible walls were weird when I checked the game for the screenshot quest.

  4. Avatar

    I do understand that flying bird/creature games are hard to make in terms of collision and limitations as you can just fly everywhere without walls but when the bugs/restrictions are that much. It kills immersion and fun.

    1. supersven

      It needs a LOT more work to stop people from flying anywhere, fix the stamina problem, and make proper collision, and it also needs a map of each island.

  5. Avatar

    Sadly sounds, like you didn’t have that much fun. I still like the style very much. I might give it a try if I can get my hands on it in a giveaway or if it’s packed in a bundle with other stuff I like. But probably won’t pay money tbh. Still curious to see it for myself though ^^

  6. Vibe

    Sad to read this review, particularly the stamina system and the collision issues 🙁
    Hoping the game can shake them off and take real flight in the future 🙂

  7. Alamar

    Looks like one of the games that look on screenshots and descriptions then i actual gameplay. Thats bad. But very good is a review 😉 But i will see now video. Btw i won in ga or vault game about flying dragons: “On the Dragon Wings – Birth of a Hero” and it was also very simple and what worse had gamebreaking bug at some point, I tryed but couldnt finish and avoid this bug. I wrote steam review (11 months ago) and that i wait for dev reply and they ignored. Maybe here you will have better luck but overall there are a lot of problems indeed in your review.

  8. Avatar

    A 4.2, sheesh, I expected around a 6 personally. Guess it is not as good as I thought. Maybe could get better with some updates and stuff.

  9. Ilan Vertone

    It’s disappointing to hear how unpolished the game is at this point. Hopefully it will be improved for the full release because it does seem like a charming game!

  10. Avatar

    Looks sort of fun, although I guess it gets old fast, and it sounds like it overstays it’s welcome. It’s also too unpolished, and a definite skip.

  11. Nicole

    This definitely sounds like it could have used a lot more developing before being released! There’s not very many flying adventure games and this looks like it could be lovely with more time!

Leave a Reply

Your email address will not be published. Required fields are marked *

Table of Contents